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EuroITV 2012 grand challenge competition; still time to submit your project!

June 1, 2012

EuroITV is the leading international conference for media and interaction related to video and television. The 2012 edition, EuroTV2012, will take place in Berlin, Germany, from 4 to 6 July.

This year, the conference committee is organizing a EuroITV2012 Grand Challenge Competition for premiere creators, developers and designers of interactive video content, applications and services that enhance the television and video viewing experience for consumers worldwide.

Does your product, content, or service add to the positive experience the television audience is looking for? Are you about to rock the world of interactive video consumption and storytelling?

The deadline for the Grand Challenge submission IS EXTENDED and ends now in the NEXT WEEK:  the 8th June 2012.

The submission of the project is a great opportunity to present not only for the EuroITV community but also for a broader professional audience. The submission system is available at: http://www.euroitv2012.org/submissions/grand-challenge/submission/

This is your chance to show how creativeness, technologically and business ideas you have during the most important interactive television conference! Also there is a good chance to go under the three best rated works at the Grand Challenge Award.

The jury board is represented by recognized specialists of interactive TV solutions and applications, so the Award is also a highly good reference for your project to be!

Good luck!

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HTML5 for Games: Gap Analysis

December 14, 2011

HTML5 logoWe just published the final version of a report on the “HTML.next for Games” event (PDF) we ran this September (a earlier version is available in HTML).

HTML5 enables the development of games that run across devices, and are both easy to deploy and easy to maintain. Several features that are not yet part of the Web platform would be directly useful for games development, though. The workshop was the occasion to engage with the games community and to start listing features of interest. Workshop participants (including people from Bocoup, Google, Mozilla, RIM, Tecnalia, Wooga) were passionate about games and Web technologies. During the workshop, more than 20 features that would enable the development of better games using regular Web technologies were reviewed, refined and classified:

  • 12 new features were identified, such as the need for a Joystick API, a mouse lock mechanism, an orientation lock mechanism, or high performance timers
  • Standardization has already started for 5 features such as accurate sound triggering or real-time peer-to-peer communications.
  • A few other features mentioned require more discussion, or were seen as out of scope for standardization in W3C.

This report describes the main use case for each of the features of interest and includes a short gap analysis of today’s (end of November 2011) Web platform from the point of view of game development. Where applicable, the W3C working group and links to possible draft proposals are mentioned.

To ensure that games community needs are known and properly addressed in W3C, the W3C Games Community Group was created at the end of the workshop. This group is dedicated to tracking the implementation of Open Web Platform features directly relevant for games development, and communicating how to build games on the Open Web Platform to the general public.

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Web and TV: Device Discovery Identified as Top Requirement for Home Networking

December 7, 2011

With HTML5, Web technology is becoming a serious contender for implementing applications that in the past required writing native code. Much of the excitement around HTML5 is focusing on its new audio and video capabilities. So it’s only natural to look at to what extent Web technology can be used to implement today’s and future home-networking applications, such as “second screen” scenarios or access to home media servers.

That’s exactly what W3C’s Web and TV Interest Group did in recent months. They just published the result of their deliberations: a requirements document. Not only that, the group identified a major gap in current Web technology: the lack of device discovery, i.e. a means for an application to discover services and applications available on the home network.

As a consequence, work on device discovery for home networking has now started in the W3C Device API (DAP) WG . Most of the discussion is currently focussing on Web Intents, which has its own mailing list. Non-Web-Intents proposals for device discovery have been proposed by Opera/Cable Labs and the EU Webinos project.

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The “future TV” discussions in Rennes

November 15, 2011

The W3C/OMWeb team will participate at the upcoming “Recontres INRIA-Industries” event, this Thursday 17 November, in Rennes, France. This joint research-industry event will focus on topics such as: “What new standards to come? What new services to deploy? What opportunities for the 3D TV, the connected TV, and the interactive TV?”. The event programme will cover these topics and more.

Through a talk by François and demos at a booth, OMWeb will report on the W3C Web&TV impressive work initiated a year ago, with 3 workshops around the globe (Tokyo (Sept. 2010), Berlin (Feb. 2011), Hollywood (Sept. 2011)), the creation of a dedicated Interest Group and two task forces: the Home Network Task Force and the Media Pipeline Task Force. OMWeb will also demonstrate the power of HTML5 that will trigger new usages and services which will pave the road of the future TV…

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Progress towards enabling audio/video conferencing on the Web

October 28, 2011

The Web Real-Time Communications Working Group published the first public Working Draft of WebRTC 1.0: Real-Time Communications Between Browsers yesterday. This publication marks the first milestone to enable audio/video conferencing on the Web.

This work is a joint effort between the W3C WebRTC working group, responsible for the API, and the IETF RTCWEB group, responsible for the protocols. The API described in this first public working draft is incomplete — description of the data channel is missing for instance — and subject to major changes based on the outcome of the (quite lively!) ongoing discussions in both groups.

The W3C WebRTC Working Group will hold its second face-to-face meeting next week during W3C TPAC in Santa Clara, USA. It expects to make progress on privacy and security issues, as well as on finding the right balance between a low-level approach (that would enable interested parties to tweak potentially complex system parameters) and a higher-level API (that Web developers could use without a priori technical knowledge about real-time communications).

The design of the API is based on WebRTC use cases and requirements. We’d like to encourage you to review this document and the first draft of the WebRTC API and to provide feedback to the group on the public-webrtc@w3.org mailing-list (with public archives).

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W3C Games Community Group Summit

October 21, 2011

More than 30 participants and counting! The Games Community Group, created in W3C as an outcome of the games workshop in Warsaw, got off to a flying start.

The group will hold a W3C Games Community Group Summit in San Francisco, on 3 November 2011, from 10AM to 1PM, hosted by Zynga. This event, open to anyone, follows the New Game Conference, to be held on 1-2 November. It will be the occasion to refine the scope of the group, nominate a chair, agree on a general roadmap for the group and a list of expected deliverables, and kick-off discussions on additional technical topics, as done in Warsaw. Hope to see you there!

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Report on Games workshop published

October 10, 2011

W3C HTML5 logo

Two weeks ago, we had the occasion to join the games community during onGameStart, the first HTML5 Games conference. Speakers at the conference explored many facets of games development using Web technologies, things that work, things that don’t. To explore game developers needs further and gather inputs for HTML.next, we organized a workshop the day after the conference. The workshop report is now available.

Workshop participants included people from Bocoup, Google, Mozilla, RIM, Tecnalia, and Wooga, all passionate about games and Web technologies. During the workshop, more than 20 features that would enable the development of better games using regular Web technologies were reviewed, refined and classified, leading to the identification of 11 new features of particular interest for the games community, namely:

To push for the inclusion of these features within W3C working groups charters, track standardization progress in W3C, and discuss potential other features directly relevant to the development of games using Web technologies, a Games Community Group was proposed and created at the end of the workshop. This group is also to communicate how to build games on the Open Web Platform to the general public.

A community group is a discussion forum open to anyone, without fees, particularly well suited to serve as coordination point for a particular community within W3C. Are you interested in the progress of the Web platform for games development? Join the Games Community group!

Building on the success of this first workshop, we will run a W3C Games Community Group Summit on 3 November 2011, next to the New Game Conference in San Francisco. Stay tuned on the Open Media Web Blog for announcement!

Check the full workshop report for details. Also, if you want to learn more about building games with Web technologies, check and register for the online training course on Game development in HTML5.

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